Checking Platform With Macros
by Andre Leiradella
BackRecently I had some issues with platform dependent code not being compiled when it should, or being compiled when it shouldn’t. It turned out that the way I was checking for the current platform has some opportunities for bug because of the way the pre-processor deals with misspelled macro names.
After some investigation, I’ve changed the code to use a more robust way to test the current platform that I’s like to share.
This post is not about finding what the current build platform is, but how to test for it.
#ifdef
This is probably the most common way to deal with different targets in code. Just define a macro that represents the current platform and test for it being defined. When chaining many tests, the defined
operator can be used to avoid nesting.
#ifdef MY_PLATFORM_A
// Specific code for platform A
#endif
#if defined MY_PLATFORM_B
// Specific code for platform B
#elif defined MY_PLATFORM_C
// Specific code for platform C
#endif
Simple enough and easy to understand, but what happens if the macro is misspelled? The build may fail, and that would be the best scenario, but sometimes the code will behave erratically and it can be hard to find the root cause.
Also, it is hard to detect typos in macros to force the build to crash.
#if MY_TARGET_PLATFORM == MY_PLATFORM_X
This solution needs that all MY_PLATFORM_X
macros are defined to unique integers, and that MY_TARGET_PLATFORM
is defined to the current target platform.
#define MY_PLATFORM_A 1
#define MY_PLATFORM_B 2
// And so forth
// Test for the current target platform
#if SOME_MACRO_THAT_IDENTIFIES_PLATFORM_A
#define MY_TARGET_PLATFORM MY_PLATFORM_A
#endif
At first this may look like a better alternative to #ifdef
. However, it’s not really an improvement, and it hides additional opportunities for bugs.
The issue is, if the developer misspells the macro names the test can end up being true
or false
even though it isn’t supposed to, just like in the previous solution.
The reason is that the pre-processor will default undefined macros in #if
tests to zero instead of issuing an error:
// The following test will be #if 0 == 0
#if MY_MISSPELLED_TARGET_PLATFORM == MY_MISSPELLED_PLATFORM_A
// This will always be compiled
#endif
// The following test will be #if 0 == MY_PLATFORM_B
#if MY_MISSPELLED_TARGET_PLATFORM == MY_PLATFORM_B
// This may or may not be compiled
#endif
// The following test will be #if MY_TARGET_PLATFORM == 0
#if MY_TARGET_PLATFORM == MY_MISSPELLED_PLATFORM_C
// This may or may not be compiled
#endif
Sometimes the bug will be easy to fix, but sometimes a lot of time will be wasted trying to find the real cause. This is also hard to check for typos during the build.
Some bugs can be avoided by making sure none of MY_PLATFORM_X
macros is zero, but there is a better solution.
#if MY_PLATFORM_IS(x)
#if MY_PLATFORM_IS(MY_PLATFORM_A)
// Specific code for platform A
#elif MY_PLATFORM_IS(MY_PLATFORM_B)
// Specific code for platform B
#endif
At first this looks like just the previous solution under a new dress, but the way the pre-processor works makes this a good solution depending on how MY_PLATFORM_IS
is defined.
A standard way to define this macro is:
#define MY_PLATFORM_IS(x) (MY_TARGET_PLATFORM == (x))
With that definition, if MY_PLATFORM_IS
is misspelled the pre-processor will stop with an error:
#if MY_MISSPELLED_PLATFORM_IS(MY_PLATFORM_A)
// Some code
#endif
$ gcc -c test.c
test.c:1:19: error: missing binary operator before token "("
#if MY_MISSPELLED_PLATFORM_IS(MY_PLATFORM_A)
^
It’s still possible however to have bugs when x
is misspelled, but there’s a way to define MY_PLATFORM_IS
such that it will also fail in that case:
#define MY_PLATFORM_IS(x) ((1 / ((x) != 0)) && (MY_TARGET_PLATFORM == (x)))
When MY_PLATFORM_IS
is misspelled, the pre-processor will fail like before, but now it will also issue an error if x
is misspelled:
#define MY_PLATFORM_IS(x) ((1 / ((x) != 0)) && (MY_TARGET_PLATFORM == (x)))
// This will be evaluated to ((1 / (0 != 0)) && (MY_TARGET_PLATFORM == 0)
#if MY_PLATFORM_IS(MY_MISSPELLED_PLATFORM_A)
// Some code
#endif
Since 0 != 0
is zero, the pre-processor will stop with a division by zero:
$ gcc -c test2.c
test2.c:1:38: error: division by zero in #if
#define MY_PLATFORM_IS(x) ((1 / ((x) != 0)) && (MY_TARGET_PLATFORM == (x)))
^
test2.c:4:5: note: in expansion of macro ‘MY_PLATFORM_IS’
#if MY_PLATFORM_IS(MY_MISSPELLED_PLATFORM_A)
^~~~~~~~~~~~~~
Failing the Build
The last touch is forcing developers to use the MY_PLATFORM_IS
macro instead of testing for equality. Thankfully, it’s easy to check this with grep
, which can be added as a build step in any build system out there in one way or another.
all: checkplat
checkplat: FORCE
@grep --exclude platform.h -RIw MY_PLATFORM_IS \
| grep == | wc -l \
| xargs expr 1 - > /dev/null
FORCE: